// Mine-imator language file
// This is subject to change during the demo period!
language: English

startupcaption: Startup screen
startuplite: LITE
startupfull: FULL
startupversion: %1 version %2, released %3
startupcredits1: Textures by 
startupcredits1tip: Click to visit Mojang's site.
startupcredits2: , icons by 
startupcredits2tip: Click to visit Voxelizer's profile.
startupcredits3: , everything else by 
startupcredits3tip: Click to visit David's site.
startupnewproject: New project
startupnewprojecttip: Create a new project.
startupopenproject: Open project
startupopenprojecttip: Open an existing project.
startupwebsite: Website
startupwebsitetip: Visit the Mine-imator website.
startupforums: Forums
startupforumstip: Visit the Mine-imator forums.
startupupgrade: Upgrade
startupupgradetip: Unlock all the features by upgrading to Full (free).

newprojectcaption: New project
newprojectname: Name
newprojectnametip: Enter the name of the project.#(This can be changed later)
newprojectnamedefault: New Project
newprojectauthor: Author
newprojectauthortip: Enter the author of the project.#(This can be empty and changed later)
newprojectdescription: Description
newprojectdescriptiontip: Enter a description of the project.#(This can be empty and changed later)
newprojectfolder: Folder
newprojectfoldertip: Enter the name of the folder to put all the resources in.
newprojectcreate: Create
newprojectcreatetip: Create a new project.
newprojectcancel: Cancel
newprojectcanceltip: Stop creating a new project and close this popup.
newprojectfailexists: The chosen folder already exists. Change it to something else.
newprojectfailexistscaption: New project error
newprojectfailinvalid: Please enter an unique valid folder name.
newprojectfailinvalidcaption: New project error

openprojectfailzip: No Mine-imator project could be found in this archive.
openprojectfailzipcaption: Open project error
openprojectfailnewer: This project was made using a newer version of Mine-imator. Update the program to load it.
openprojectfailnewercaption: Open project error
openparticlesfailzip: No particle file could be found in this archive.
openparticlesfailzipcaption: Import particles error
openparticlesfailnewer: These particles were made using a newer version of Mine-imator. Update the program to import them.
openparticlesfailnewercaption: Import particles error
openobjectfailzip: No object file could be found in this archive.
openobjectfailzipcaption: Import object error
openobjectfailnewer: This object was made using a newer version of Mine-imator. Update the program to import it.
openobjectfailnewercaption: Import object error

filedialogsavemovie: AVI files
filedialogsavemoviecaption: Save movie
filedialogsaveimage: PNG images
filedialogsaveimagecaption: Save image
filedialogsaveparticles: Particle files
filedialogsaveparticlecaption: Save particle creator
filedialogsaveobject: Object files
filedialogsaveobjectcaption: Save selected objects
filedialogopenimage: PNG images
filedialogopenimagecaption: Open image
filedialogopenimageorpack: PNG images or Minecraft resource packs
filedialogopenimageorpackcaption: Open image or pack
filedialogopenproject: Mine-imator projects
filedialogopenprojectcaption: Open project
filedialogopenscenery: Minecraft scenery
filedialogopenscenerycaption: Open Minecraft scenery
filedialogopenparticles: Particle files
filedialogopenparticlecaption: Open particle creator
filedialogopenobject: Object files
filedialogopenobjectcaption: Import object

toolbenchtip: Click to open the workbench.
toolnewprojecttip: Create a new project.#(Ctrl+N: Shortcut)
toolopenprojecttip: Open an existing project.#(Ctrl+O: Shortcut)
toolsaveprojecttip: Save the current project.#(Ctrl+S: Shortcut)
toolsaveprojectastip: Save the current project as a new copy.
toolexportmovietip: Export the animation into an .avi movie file.
toolexportimagetip: Export the current frame into a .png image file.
toolopenfoldertip: Open the project folder.
toolimportobjecttip: Import an object into the animation.
toolaspectratiotip: Match the aspect ratio of the video size.
toolviewsecondtip: Activate the second view for cameras.
toolsettingstip: Open the settings.
toolwebsitetip: Visit the Mine-imator website.
toolforumstip: Visit the Mine-imator forums.
toolundotip: Undo the latest action.
toolredotip: Redo the latest undo.
toollighting: Toggle lighting and fog in the scene.
toolparticles: Toggle particles in the scene.
toolhighquality: Preview how the final product will look like.

workbench: Workbench
workbenchinfo: Click or double click the thing you want to create.
workbenchchar: Create a player or mob and animate each body part.
workbenchscenery: Create a piece of Minecraft terrain from a world or .schematic file.
workbenchitem: Create an item, such as a sword, pickaxe or potion.
workbenchblock: Create a single block from Minecraft.
workbenchspblock: Create a block with several movable parts.
workbenchcamera: Create a camera the animation is seen through.
workbenchbodypart: Create a single part from a mob or special block.
workbenchparticles: Create a particle spawner for various effects.
workbenchpointlight: Create a light that shines in all directions.
workbenchspotlight: Create a light that shines up a circle shaped spot.
workbenchtext: Create a piece of text.
workbenchbackground: Modify the background settings during the animation.
workbenchcube: Create a cube.
workbenchsphere: Create a sphere.
workbenchcone: Create a cone.
workbenchcylinder: Create a cylinder.
workbenchsurface: Create a flat surface.
workbenchfolder: Create a folder on the timeline.

tabprojectproperties: Project properties
tabtimeline: Timeline
tabcharselect: Character select for %1
tabblockselect: Block select for %1
tabitemselect: Item select for %1
tabbodypartselect: Body part select for %1
tabparticleeditor: Particle editor for %1
tabgroundselect: Ground select
tabtlproperties: %1 properties
tabtlframe: Frame %1 for %2
tabtlframeand: and
tabsettings: Settings

metertip: (Right click: Reset, Click value: Manual input)
circlemetertip: (Right click: Reset, Click value: Manual input)
dragvaluetip: (Click and drag: Change, Right click: Reset,#Click: Manual input)
columntip: (Click to sort)
columnlibname: Name
columnlibnametip: The name of the template.
columnlibtype: Type
columnlibtypetip: The type of the template.
columnlibcount: Use count
columnlibcounttip: How many times this template is used in the project.
columncharselname: Name
columncharselnametip: The name of the mob.
columnblockselid: ID
columnblockselidtip: The ID (identifier) of the block
columnblockselname: Name
columnblockselnametip: The name of the block.
columnspblockselname: Name
columnspblockselnametip: The name of the block.
columnbodypartcharselname: Name
columnbodypartselname: Name
columnbodypartselnametip: The name of the part.
columnparticleeditortypename: Name
columnparticleeditortypenametip: The name of the particle type.
columnparticleeditortypekind: Kind
columnparticleeditortypekindtip: The kind of the particle type.
columnparticleeditortyperate: Spawn rate
columnparticleeditortyperatetip: The spawn rate of the particle type compared to all the others.
listsearch: Search...
listsearchtip: Filter the list by entering a specific keyword.

libchar: Character
libscenery: Scenery
libitem: Item
libblock: Block
libspblock: Special block
libbodypart: Body part
libparticles: Particle creator
libtext: Text
libcube: Cube
libsphere: Sphere
libcone: Cone
libcylinder: Cylinder
libsurface: Surface

tlcamera: Camera
tlpointlight: Point light
tlspotlight: Spot light
tlbackground: Background
tlfolder: Folder

charhuman: Human
charzombie: Zombie
charskeleton: Skeleton
charcreeper: Creeper
charspider: Spider
charenderman: Enderman
charslime: Slime
charghast: Ghast
charzombiepigman: Zombie pigman
charchicken: Chicken
charcow: Cow
charmooshroom: Mooshroom
charpig: Pig
charsheep: Sheep
charsquid: Squid
charvillager: Villager
charocelot: Ocelot
charwolf: Wolf
charirongolem: Iron golem
charsnowman: Snowman
charsilverfish: Silverfish
charbat: Bat
charzombievillager: Zombie villager
charwitch: Witch
charcavespider: Cave spider
charwitherskeleton: Wither skeleton
charwither: Wither
charblaze: Blaze
charmagmacube: Magma cube
charhorse: Horse
chardonkey: Donkey
charenderdragon: Ender dragon
spblockchest: Chest
spblocklargechest: Large chest
spblocklever: Lever
spblockpiston: Piston
spblockstickypiston: Sticky piston
spblockarrow: Arrow
spblockboat: Boat
spblockminecart: Minecart
spblockenchantmenttable: Enchantment table
spblocksignpost: Sign post
spblockwallsign: Wall sign
spblockwoodendoor: Wooden door
spblockirondoor: Iron door
spblocktrapdoor: Trapdoor
spblockendercrystal: Ender crystal
spblockcamera: Camera

charpartbody: Body
charpartrightarm: Right arm
charpartleftarm: Left arm
charpartrightleg: Right leg
charpartleftleg: Left leg
charparthead: Head
charparthat: Hat
charpartrightfrontfoot: Right front foot
charpartleftfrontfoot: Left front foot
charpartrightbackfoot: Right back foot
charpartleftbackfoot: Left back foot
charpartleg: Leg
charpartmouth: Mouth
charparttentacle: Tentacle
charpartrightwing: Right wing
charpartleftwing: Left wing
charpartrightfrontleg: Right front leg
charpartleftfrontleg: Left front leg
charpartrightbackleg: Right back leg
charpartleftbackleg: Left back leg
charpartarms: Arms
charpartnose: Nose
charparttail: Tail
charpartbodylower: Body lower
charpartbodyupper: Body upper
charpartlefthead: Left head
charpartmiddlehead: Middle head
charpartrighthead: Right head
charpartrodsupper: Rods upper
charpartrod: Rod
charpartrodsmiddle: Rods middle
charpartrodslower: Rods lower
charpartslice: Slice
charpartneck: Neck
charpartrightear: Right ear
charpartleftear: Left ear
charpartmouthupper: Mouth upper
charpartmouthlower: Mouth lower
charpartsaddle: Saddle
charpartstirrup: Stirrup
charparthalter: Halter
charpartchests: Chests
charpartrightrein: Right rein
charpartleftrein: Left rein
charpartrighthand: Right hand
charpartlefthand: Left hand
charpartrightfoot: Right foot
charpartleftfoot: Left foot
spblockpartbottom: Bottom
spblockparttop: Top
spblockpartstone: Stone
spblockparthandle: Handle
spblockpartextension: Extension
spblockpartarrow: Arrow
spblockpartboat: Boat
spblockpartminecart: Minecart
spblockparttable: Table
spblockpartbook: Book
spblockpartbookrighthalf: Book right half
spblockpartbooklefthalf: Book left half
spblockpartbookrightpages: Book right pages
spblockpartbookleftpages: Book left pages
spblockpartbookrightleaf: Book right leaf
spblockpartbookleftleaf: Book left leaf
spblockpartsignpost: Sign post
spblockpartwallsign: Wall sign
spblockpartdoor: Door
spblockpartbase: Base
spblockpartblock: Block
spblockpartframe: Frame
spblockpartstand: Stand
spblockpartcamera: Camera

project: Project
projecttip: Change information about the opened project and playback speed.
projectname: Name
projectnametip: Enter a name for your project.
projectauthor: Author
projectauthortip: Enter the author of the project.
projectdescription: Description
projectdescriptiontip: Enter a decription of the project.
projectfolder: Folder
projectfoldertip: This is the folder where the .mani flie and all the imported files (skins, textures, schematics...) are stored.
projectfolderopen: Open
projectfolderopentip: Open the folder of the project in the explorer.
projectvideosize: Size
projectvideosizetip: Choose the size of exported videos and screenshots.
projectvideosizecustom: Custom
projectvideosizecustomwidth: Width
projectvideosizecustomwidthtip: Enter the width (in pixels) of exported videos and screenshots.
projectvideosizecustomheight: Height
projectvideosizecustomheighttip: Enter the height (in pixels) of exported videos and screenshots.
projectvideosizecustomkeepaspectratio: Keep aspect ratio
projectvideosizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of video size.
projecttempo: Tempo
projecttempotip: The playback speed of the animation, measured in the amount of keyframes passed by the marker in one second.

library: Library
librarytip: Here you can find re-usable templates for the objects in your project.
libnewtip: Create a new template.
libanimatetip: Create a new instance of this template in the timeline.
libremovetip: Remove the selected template and all objects associated with it.
libduplicatetip: Duplicate the given template.
libname: Name
libnametip: Enter a name for this template.
libbrowse: Browse...
libnone: None
libcharmodel: Model
libspblockmodel: Block
libcharmodelchange: Change
libcharmodelchangetip: Change the character model to any mob from Minecraft.
libcharskin: Skin
libcharskintip: Change the skin of the character.
libcharskindownload: Download from Minecraft user...
libspblocktex: Texture
libspblocktextip: Change the texture of the block.
libterrain: Schematic
libterraintip: Load Minecraft terrain from a world or file.
libterrainimport: Import from world...
libblocktex: Texture
libblocktextip: Load texture from a resource pack or image.
libblockchange: Change
libblockchangetip: Change the block to anything available in Minecraft.
blockselectdata: Data
blockselectdatatip: Change to a different variation of this block.
libitemchange: Change
libitemchangetip: Change the item image.
libitemtex: Image
libitemtextip: Choose a new grid of items from an image to use.
libitem3d: 3D item
libitem3dtip: Whether this is a flat or thick item.
libitemfacecamera: Face camera
libitemfacecameratip: Whether this item always faces the camera.
libitembounce: Bounce
libitembouncetip: Whether this item bounces up and down like in Minecraft.
libbodypartof: %1 of %2
libbodypartchange: Change
libbodypartchangetip: Change the character model or body part.
libbodypartskin: Texture
libbodypartskintip: Change the skin or texture the part uses.
librepeattoggle: Repeat
librepeattoggletip: Activate repeating in any direction.
librepeatx: X
librepeatxtip: The number of times the block or scenery should appear across the X axis.
librepeaty: Y
librepeatytip: The number of times the block or scenery should appear across the X axis.
librepeatz: Z
librepeatztip: The number of times the block or scenery should appear across the X axis.
libparticleeditoropen: Open editor
libparticleeditoropentip: Open the particle editor.
libtextfont: Font
libtextfonttip: Change the font used, to the regular Minecraft or from an image or resource pack.
libtextsystemfont: Use system font
libtextsystemfontname: Font name
libtextsystemfontnametip: Choose the system font to use.
libtextfacecamera: Face camera
libtextfacecameratip: Whether the text will always face the camera.
libshapetex: Texture
libshapetextip: Change the texture to nothing, an image or a camera.
libshapetexhrepeat: Texture horizontal repeat
libshapetexhrepeattip: How many times the chosen texture should appear horizontally.
libshapetexvrepeat: Texture vertical repeat
libshapetexvrepeattip: How many times the chosen texture should appear vertically.
libshapetexhmirror: Mirror horizontally
libshapetexhmirrortip: Whether the texture should be flipped horizontally.
libshapetexvmirror: Mirror vertically
libshapetexvmirrortip: Whether the texture should be flipped vertically.
libshapeinvert: Invert
libshapeinverttip: Whether the shape should face outwards or inwards.
libshapedetail: Detail
libshapedetailtip: Choose the smoothness of the shape.
libeditok: OK
libeditoktip: Close this window.

tlplaytip: Play/Pause the animation from the marker's position.#Space: Play from marker#Enter: Play from beginning
tlstoptip: Stop playing the animation.#Space: Shortcut
tlrepeattip: Repeat the animation after the marker passes the final keyframe.
transitionlinear: Linear
transitioninstant: Instant
transitioneaseinquad: Ease in (quadratic)
transitioneaseoutquad: Ease out (quadratic)
transitioneaseinoutquad: Ease in and out (quadratic)
transitioneaseincubic: Ease in (cubic)
transitioneaseoutcubic: Ease out (cubic)
transitioneaseinoutcubic: Ease in and out (cubic)
transitioneaseinquart: Ease in (quart)
transitioneaseoutquart: Ease out (quart)
transitioneaseinoutquart: Ease in and out (quart)
transitioneaseinquint: Ease in (quint)
transitioneaseoutquint: Ease out (quint)
transitioneaseinoutquint: Ease in and out (quint)
transitioneaseinsine: Ease in (sine)
transitioneaseoutsine: Ease out (sine)
transitioneaseinoutsine: Ease in and out (sine)
transitioneaseinexpo: Ease in (exponential)
transitioneaseoutexpo: Ease out (exponential)
transitioneaseinoutexpo: Ease in and out (exponential)
transitioneaseincirc: Ease in (circular)
transitioneaseoutcirc: Ease out (circular)
transitioneaseinoutcirc: Ease in and out (circular)
transitioneaseinelastic: Ease in (elastic)
transitioneaseoutelastic: Ease out (elastic)
transitioneaseinoutelastic: Ease in and out (elastic)
transitioneaseinback: Ease in (back)
transitioneaseoutback: Ease out (back)
transitioneaseinoutback: Ease in and out (back)
transitioneaseinbounce: Ease in (bounce)
transitioneaseoutbounce: Ease out (bounce)
transitioneaseinoutbounce: Ease in and out (bounce)

particleeditorspawn: Spawn
particleeditorspawntip: Activate the particle spawner.#(S: Shortcut)
particleeditorcount: Particles: %1
particleeditorcounttip: The number of particles in the world.
particleeditorclear: Clear
particleeditorcleartip: Remove all particles from the world.#(C: Shortcut)
particleeditorimporttip: Import an exported particle creator.
particleeditorexporttip: Save the particle creator into a file.
particleeditorcreator: Creator
particleeditorcreatortip: Change settings about the particle creator.
particleeditorspawnconstant: Spawn constantly
particleeditorspawnconstanttip: Whether the spawner will constantly spawn particles.
particleeditorspawnamount: Spawn
particleeditorspawnamounttip: Choose the amount of particles to spawn.
particleeditorspawnregion: Spawn in a region around creator
particleeditorspawnregiontip: Whether the particles should spawn randomly in a region around the creator, rather than at a single point. (Highlighted in white)
particleeditorspawnregiontype: Region type
particleeditorspawnregiontypetip: Choose the shape of the area that particles should spawn in.
particleeditorspawnregiontypesphere: Sphere
particleeditorspawnregiontypecube: Cube
particleeditorspawnregiontypebox: Box
particleeditorspawnregionsphereradius: Radius
particleeditorspawnregionsphereradiustip: Choose the radius of the spawning sphere.
particleeditorspawnregioncubesize: Size
particleeditorspawnregioncubesizetip: Choose the size of the spawning cube.
particleeditorspawnregionboxxsize: X size
particleeditorspawnregionboxxsizetip: Choose the size of the spawning box along the X axis.
particleeditorspawnregionboxysize: Y size
particleeditorspawnregionboxysizetip: Choose the size of the spawning box along the Y axis.
particleeditorspawnregionboxzsize: Z size
particleeditorspawnregionboxzsizetip: Choose the size of the spawning box along the Z axis.
particleeditorboundingbox: Bounding box
particleeditorboundingboxtypenone: None
particleeditorboundingboxtypenonetip: The particles won't be restricted by anything.
particleeditorboundingboxtypeground: Ground
particleeditorboundingboxtypegroundtip: The particles won't be able to travel beneath the ground.
particleeditorboundingboxtypespawn: Spawn region
particleeditorboundingboxtypespawntip: The particles can't travel beyond the spawning area. (Highlighted in red)
particleeditorboundingboxtypecustom: Custom
particleeditorboundingboxtypecustomtip: The particles can't travel beyond a custom sized box. (Highlighted in red)
particleeditorboundingboxcustomxstart: X start
particleeditorboundingboxcustomxstarttip: X start position of the bounding box.
particleeditorboundingboxcustomystart: Y start
particleeditorboundingboxcustomystarttip: Y start position of the bounding box.
particleeditorboundingboxcustomzstart: Z start
particleeditorboundingboxcustomzstarttip: Z start position of the bounding box.
particleeditorboundingboxcustomxend: X end
particleeditorboundingboxcustomxendtip: X end position of the bounding box.
particleeditorboundingboxcustomyend: Y end
particleeditorboundingboxcustomyendtip: Y end position of the bounding box.
particleeditorboundingboxcustomzend: Z end
particleeditorboundingboxcustomzendtip: Z end position of the bounding box.
particleeditorboundingboxrelative: Relative to creator
particleeditorboundingboxrelativetip: The bounding box will be moved together with the creator.
particleeditordestroy: Destroy particles...
particleeditordestroyatanimationfinish: When animation is finished
particleeditordestroyatanimationfinishtip: Sprite particles will be destroyed when their animation ends (if they stop at animation end.)
particleeditordestroyatamount: If amount of particles exceed...
particleeditordestroyatamounttip: Particles will be destroyed if the total amount of particles by this creator exceeds a number.
particleeditordestroyatamountval:
particleeditordestroyatamountvaltip: The maximum number of particles.
particleeditordestroyattimetoggle: At a time after spawn...
particleeditordestroyattimetoggletip: Particles will be destroyed after an amount of time since creation.
particleeditordestroyattime: After
particleeditordestroyattimetip: The amount of time after which particles are destroyed.
particleeditordestroyattimeisrandom: Random
particleeditordestroyattimeisrandomtip: Use a random value.
particleeditordestroyattimerandom: to
particleeditordestroyattimerandomtip: The amount of time after which particles are destroyed.
particleeditortypes: Types
particleeditortypestip: Manage the different types of particles emitted by the creator.
particleeditortypeaddtip: Add a new particle type to this spawner.
particleeditortyperemovetip: Remove the selected particle type.
particleeditortyperandom: Random
particleeditortyperandomtip: Use a random value for each particle.
particleeditortypedefault: Particle %1
particleeditortypename: Name
particleeditortypenametip: The name of this particle type.
particleeditortypespawnrate: Spawn rate
particleeditortypespawnratetip: The rate at which this particle spawns, in percent to the amount chosen under Creator.
particleeditortypelib: Kind
particleeditortypelibtip: Select whether the particle type is a sprite or an object from the library.
particleeditortypetext: Text
particleeditortypetexttip: The text to use for particles.
particleeditortypetextsample: Sample text
particleeditortypesprite: Sprite
particleeditortypespritetex: Texture
particleeditortypespritetextip: Choose the image or resource pack to get the sprite sheet from.
particleeditortypespriteteximage: Image
particleeditortypespriteteximage0: Sheet 1
particleeditortypespriteteximage0tip: Choose the first particle sheet of the pack (general).
particleeditortypespriteteximage1: Sheet 2
particleeditortypespriteteximage1tip: Choose the second particle sheet of the pack (explosions).
particleeditortypespriteframestip: Click and drag to choose the start and ending frame of the sprite animation.
particleeditortypespriteframewidth: Frame width
particleeditortypespriteframewidthtip: The width of each frame in the sprite animation, in pixels.
particleeditortypespriteframeheight: Height
particleeditortypespriteframeheighttip: The height of each frame in the sprite animation, in pixels.
particleeditortypespriteframestart: Start frame
particleeditortypespriteframestarttip: The start frame of the animation, where 0 is the top-left corner. Increases horizontally.
particleeditortypespriteframeend: End frame
particleeditortypespriteframeendtip: The end frame of the animation, where 0 is the top-left corner. Increases horizontally.
particleeditortypespriteanimationspeed: Animation speed
particleeditortypespriteanimationspeedtip: The speed of the sprite animation.#(Frames per second)
particleeditortypespriteanimationspeedisrandom: Random
particleeditortypespriteanimationspeedrandom: to
particleeditortypespriteanimationspeedrandomtip: The speed of the sprite animation.#(Frames per second)
particleeditortypespriteanimationonend: On animation end...
particleeditortypespriteanimationonendstop: Stop
particleeditortypespriteanimationonendstoptip: Stop the sprite animation when the final frame is reached.
particleeditortypespriteanimationonendloop: Loop
particleeditortypespriteanimationonendlooptip: Restart the sprite animation when the final frame is reached.
particleeditortypespriteanimationonendreverse: Reverse
particleeditortypespriteanimationonendreversetip: Reverse the sprite animation when the final frame is reached.
particleeditortypespriteanimationpreview: Preview
particleeditortypespeedextend: Speed:
particleeditortypespeedextendtip: Modify the speed of each particle.#(Click to extend)
particleeditortypexyzspeed: Initial XYZ
particleeditortypexyzspeedtip: The initial speed in all directions.
particleeditortypexyzspeedrandom: to
particleeditortypexyzspeedrandomtip: The initial speed in all directions.
particleeditortypexspeed: Initial X
particleeditortypexspeedtip: The initial speed along the X axis.
particleeditortypexspeedrandom: to
particleeditortypexspeedrandomtip: The initial speed along the X axis.
particleeditortypeyspeed: Initial Y
particleeditortypeyspeedtip: The initial speed along the Y axis.
particleeditortypeyspeedrandom: to
particleeditortypeyspeedrandomtip: The initial speed along the Y axis.
particleeditortypezspeed: Initial Z
particleeditortypezspeedtip: The initial speed along the Z axis.
particleeditortypezspeedrandom: to
particleeditortypezspeedrandomtip: The initial speed along the Z axis.
particleeditortypexyzspeedadd: Add XYZ
particleeditortypexyzspeedaddtip: The acceleration in all directions.
particleeditortypexyzspeedaddrandom: to
particleeditortypexyzspeedaddrandomtip: The acceleration in all directions.
particleeditortypexspeedadd: Add X
particleeditortypexspeedaddtip: The acceleration along the X axis.
particleeditortypexspeedaddrandom: to
particleeditortypexspeedaddrandomtip: The acceleration along the X axis.
particleeditortypeyspeedadd: Add Y
particleeditortypeyspeedaddtip: The acceleration along the Y axis.
particleeditortypeyspeedaddrandom: to
particleeditortypeyspeedaddrandomtip: The acceleration along the Y axis.
particleeditortypezspeedadd: Add Z
particleeditortypezspeedaddtip: The acceleration along the Z axis.
particleeditortypezspeedaddrandom: to
particleeditortypezspeedaddrandomtip: The acceleration along the Z axis.
particleeditortypexyzspeedmul: Multiply XYZ
particleeditortypexyzspeedmultip: The speed multiplier in all directions.
particleeditortypexyzspeedmulrandom: to
particleeditortypexyzspeedmulrandomtip: The speed multiplier in all directions.
particleeditortypexspeedmul: Multiply X
particleeditortypexspeedmultip: The speed multiplier along the X axis.
particleeditortypexspeedmulrandom: to
particleeditortypexspeedmulrandomtip: The speed multiplier along the X axis.
particleeditortypeyspeedmul: Multiply Y
particleeditortypeyspeedmultip: The speed multiplier along the Y axis.
particleeditortypeyspeedmulrandom: to
particleeditortypeyspeedmulrandomtip: The speed multiplier along the Y axis.
particleeditortypezspeedmul: Multiply Z
particleeditortypezspeedmultip: The speed multiplier along the Z axis.
particleeditortypezspeedmulrandom: to
particleeditortypezspeedmulrandomtip: The speed multiplier along the Z axis.
particleeditortyperotationextend: Rotation:
particleeditortyperotationextendtip: Modify the rotation of each particle.#(Click to extend)
particleeditortypexyzrotation: Initial XYZ
particleeditortypexyzrotationtip: The initial rotation in all directions.
particleeditortypexyzrotationrandom: to
particleeditortypexyzrotationrandomtip: The initial rotation in all directions.
particleeditortypexrotation: Initial X
particleeditortypexrotationtip: The initial rotation along the X axis.
particleeditortypexrotationrandom: to
particleeditortypexrotationrandomtip: The initial rotation along the X axis.
particleeditortypeyrotation: Initial Y
particleeditortypeyrotationtip: The initial rotation along the Y axis.
particleeditortypeyrotationrandom: to
particleeditortypeyrotationrandomtip: The initial rotation along the Y axis.
particleeditortypezrotation: Initial Z
particleeditortypezrotationtip: The initial rotation along the Z axis.
particleeditortypezrotationrandom: to
particleeditortypezrotationrandomtip: The initial rotation along the Z axis.
particleeditortyperotationspeedextend: Rotation speed:
particleeditortyperotationspeedextendtip: Modify the rotation speed of each particle.#(Click to extend)
particleeditortypexyzrotationspeed: Initial XYZ
particleeditortypexyzrotationspeedtip: The initial rotation speed in all directions.
particleeditortypexyzrotationspeedrandom: to
particleeditortypexyzrotationspeedrandomtip: The initial rotation speed in all directions.
particleeditortypexrotationspeed: Initial X
particleeditortypexrotationspeedtip: The initial rotation speed along the X axis.
particleeditortypexrotationspeedrandom: to
particleeditortypexrotationspeedrandomtip: The initial rotation speed along the X axis.
particleeditortypeyrotationspeed: Initial Y
particleeditortypeyrotationspeedtip: The initial rotation speed along the Y axis.
particleeditortypeyrotationspeedrandom: to
particleeditortypeyrotationspeedtip: The initial rotation speed along the Y axis.
particleeditortypezrotationspeed: Initial Z
particleeditortypezrotationspeedtip: The initial rotation speed along the Z axis.
particleeditortypezrotationspeedrandom: to
particleeditortypezrotationspeedrandomtip: The initial rotation speed along the Z axis.
particleeditortypexyzrotationspeedadd: Add XYZ
particleeditortypexyzrotationspeedaddtip: The rotation acceleration in all directions.
particleeditortypexyzrotationspeedaddrandom: to
particleeditortypexyzrotationspeedaddrandomtip: The rotation acceleration in all directions.
particleeditortypexrotationspeedadd: Add X
particleeditortypexrotationspeedaddtip: The rotation acceleration along the X axis.
particleeditortypexrotationspeedaddrandom: to
particleeditortypexrotationspeedaddrandomtip: The rotation acceleration along the X axis.
particleeditortypeyrotationspeedadd: Add Y
particleeditortypeyrotationspeedaddtip: The rotation acceleration along the Y axis.
particleeditortypeyrotationspeedaddrandom: to
particleeditortypeyrotationspeedaddrandomtip: The rotation acceleration along the Y axis.
particleeditortypezrotationspeedadd: Add Z
particleeditortypezrotationspeedaddtip: The rotation acceleration along the Z axis.
particleeditortypezrotationspeedaddrandom: to
particleeditortypezrotationspeedaddrandomtip: The rotation acceleration along the Z axis.
particleeditortypexyzrotationspeedmul: Multiply XYZ
particleeditortypexyzrotationspeedmultip: The rotation speed multiplier in all directions.
particleeditortypexyzrotationspeedmulrandom: to
particleeditortypexyzrotationspeedmulrandomtip: The rotation speed multiplier in all directions.
particleeditortypexrotationspeedmul: Multiply X
particleeditortypexrotationspeedmultip: The rotation speed multiplier along the X axis.
particleeditortypexrotationspeedmulrandom: to
particleeditortypexrotationspeedmulrandomtip: The rotation speed multiplier along the X axis.
particleeditortypeyrotationspeedmul: Multiply Y
particleeditortypeyrotationspeedmultip: The rotation speed multiplier along the Y axis.
particleeditortypeyrotationspeedmulrandom: to
particleeditortypeyrotationspeedmulrandomtip: The rotation speed multiplier along the Y axis.
particleeditortypezrotationspeedmul: Multiply Z
particleeditortypezrotationspeedmultip: The rotation speed multiplier along the Z axis.
particleeditortypezrotationspeedmulrandom: to
particleeditortypezrotationspeedmulrandomtip: The rotation speed multiplier along the Z axis.
particleeditortypescale: Scale
particleeditortypescaletip: The scale factor of each particle.
particleeditortypescalerandom: to
particleeditortypescalerandomtip: The scale factor of each particle.
particleeditortypescaleadd: Scale change
particleeditortypescaleaddtip: The change in scale factor per second.
particleeditortypescaleaddrandom: to
particleeditortypescaleaddrandomtip: The change in scale factor per second.
particleeditortypealpha: Alpha
particleeditortypealphatip: The alpha (transparency) of each particle.
particleeditortypealpharandom: to
particleeditortypealpharandomtip: The alpha (transparency) of each particle.
particleeditortypealphaadd: Alpha change
particleeditortypealphaaddtip: The change in alpha (transparency) per second.
particleeditortypealphaaddrandom: to
particleeditortypealphaaddrandomtip: The change in alpha (transparency) per second.
particleeditortypecolor: Color
particleeditortypecolortip: The color (RGB multiply) of each particle.
particleeditortypecolorcaption: Particle color
particleeditortypecolorrandomstart: Start color
particleeditortypecolorrandomstarttip: The start color of particles (RGB multiply.) The result is a random mix between this and the end color.
particleeditortypecolorrandomstartcaption: Particle start color
particleeditortypecolorrandomend: End color
particleeditortypecolorrandomendtip: The ending color of particles (RGB multiply.) The result is a random mix between this and the start color.
particleeditortypecolorrandomendcaption: Particle end color
particleeditortypecolormixenabled: Mix color gradually
particleeditortypecolormixenabledtip: Mix the color with another one over a set or random amount of time.
particleeditortypecolormix: Mix color
particleeditortypecolormixtip: The color (RGB multiply) that particles should be mixed towards.
particleeditortypecolormixcaption: Particle mix color
particleeditortypecolormixrandomstart: Start mix color
particleeditortypecolormixrandomstarttip: The start color the particles should mix towards (RGB multiply.) The result is a random mix between this and the end color.
particleeditortypecolormixrandomstartcaption: Particle start mix color
particleeditortypecolormixrandomend: End mix color
particleeditortypecolormixrandomendtip: The end color the particles should mix towards (RGB multiply.) The result is a random mix between this and the start color.
particleeditortypecolormixrandomendcaption: Particle end mix color
particleeditortypecolormixtime: Mix time
particleeditortypecolormixtimetip: The time it should take to mix between the initial and final color.
particleeditortypecolormixtimerandom: to
particleeditortypecolormixtimerandomtip: The time it should take to mix between the initial and final color.
particleeditortypespawnregion: Use spawn region
particleeditortypespawnregiontip: Whether particles of this type are created randomly inside the creator's spawn region (if any.)
particleeditortypeboundingbox: Use bounding box
particleeditortypeboundingboxtip: Whether particles of this type are affected by the creator's bounding box (if any.)
particleeditortypebounce: Bounce
particleeditortypebouncetip: Whether particles should bounce when colliding with the bounding box.
particleeditortypebouncefactor: Bounce factor
particleeditortypebouncefactortip: The speed will be multiplied by this when colliding with the bounding box. Use a smaller value for less bounce.
particleeditortypeorbit: Orbit attractor
particleeditortypeorbittip: Whether particles should orbit around the attractor (if set) rather than initially aim for it.
particleeditorperminute: per minute
particleeditorpersecond: /second
particleeditorseconds: seconds
particleeditorpixels: pixels
particleeditorfps: fps

background: Background
backgroundtip: Change settings that alter the background and atmosphere of the world.
bgshowsky: Show sky
bgshowskytip: Show a Minecraft sky.
bgshowcustombackground: Show custom background
bgshowcustombackgroundtip: Show a custom image as a regular image, skybox or skysphere.
bgimage: Image
bgimagetip: Choose the image to use as a background.
bgtypeimage: Image
bgtypeimagetip: Show the image as a 2D image.
bgtypeskysphere: Skysphere
bgtypeskyspheretip: Show the image as a sphere surrounding the world.
bgtypeskybox: Skybox
bgtypeskyboxtip: Show the image as a box surrounding the world.
bgstretch: Stretch to fit
bgskytime: Time
bgskytimetip: Modify the time of the day.#(Right click: Reset)
bgcloudsshow: Show clouds
bgcloudsshowtip: Whether clouds should be visible.
bgcloudspoor: Flat
bgcloudspoortip: Whether clouds are flat, like the "Fast graphics" setting in Minecraft.
bgcloudsspeed: Cloud speed
bgcloudsspeedtip: The speed at which clouds travel.
bggroundshow: Show ground
bggroundshowtip: Whether to show a ground.
bggroundchange: Change
bggroundchangetip: Change the block of the ground.
bggroundtex: Ground
bggroundtextip: Change the block image or resource pack to use for the ground.
bgbiome: Biome
bgbiometip: Change the biome to alter the color of grass and leaves.
bgskycolor: Sky color
bgskycolortip: The color of the sky.
bgskycolorcaption: Sky color
bgcloudscolor: Clouds color
bgcloudscolortip: The color of clouds.
bgcloudscolorcaption: Clouds color
bgsunlightcolor: Sunlight color
bgsunlightcolortip: The color of sunlight.
bgsunlightcolorcaption: Sunlight color
bgambientcolor: Ambient color
bgambientcolortip: The color of unlit areas.
bgambientcolorcaption: Ambient color
bgnightcolor: Night color
bgnightcolortip: The color of unlit areas at night.
bgnightcolorcaption: Night color
bgfogshow: Show fog
bgfogshowtip: Whether to show a fog effect.
bgfogcolor: Fog color
bgfogcolortip: The color of the fog.
bgfogcolorcaption: Fog color
bgfogcolorcustom: Custom fog color
bgfogcolorcustomtip: Whether to override the generated fog and use a custom color.
bgfogdistance: Fog distance
bgfogdistancetip: The distance to the fog from the camera.
bgfogsize: Fog size
bgfogsizetip: Change how far the fog should stretch.
bgwind: Wind
bgwindtip: Whether to activate wind for grass, flowers and leaves.
bgwindstrength: Wind strength
bgwindstrengthtip: How strong the wind should blow.
bgwindamount: Wind amount
bgwindamounttip: How far objects affected by the wind wave.
bgopaqueleaves: Opaque leaves
bgopaqueleavestip: Use opaque leaves that you can't see through, like the "Fast graphics" setting in Minecraft.
bgsunlightrange: Sunlight range
bgsunlightrangetip: The distance from the sun's light source to the world origin. Decreasing will improve shadow quality, but the shadows will render within a smaller area.
groundselectok: OK
groundselectoktip: Close this window.

biomeplains: Plains
biomebeach: Beach
biomeforest: Forest
biomeforesthills: Forest Hills
biomeriver: River
biomeswampland: Swampland
biomedesert: Desert
biomedeserthills: Desert Hills
biomejungle: Jungle
biomejunglehills: Jungle Hills
biomemushroomisland: Mushroom Island
biomemushroomislandshore: Mushroom Island Shore
biomeextremehills: Extreme Hills
biomeextremehillsedge: Extreme Hills Edge
biometaiga: Taiga
biometaigahills: Taiga Hills
biomeiceplains: Ice Plains
biomeicemountains: Ice Mountains
biomefrozenocean: Frozen Ocean
biomefrozenriver: Frozen River

resources: Resources
resourcestip: Manage your imported files.
resschematicloadcaption: Import Schematic
resschematicloadmodel: Creating 3D model...
resschematicloadblocks: Reading blocks...
resschematicloadfail: Could not read schematic.
resschematicloadfailcaption: Import schematic error
resschematicloadfailsize0: Could not read schematic.#Width, length or height was 0.
resschematicloadfailsize0caption: Import schematic error
resschematicloadfailnoblocks: Could not read schematic.#No block array and/or data array found. 
resschematicloadfailnoblockscaption: Import schematic error
resschematicloadpiecefrom: Piece from %1

tlnone: None
tlinstanceof: Instance of %1
tlbodypartof: %1 of %2
tlunusedbodypart: Unused body part
tlpropertiesremovetip: Remove the selected objects.
tlpropertiesduplicatetip: Duplicate the selected objects.
tlpropertiesselected: %1 objects selected
tlpropertiesselectedtip: The amount of selected objects.
tlpropertiessavetip: Save the selected objects.
tlpropertiesinfo: Info
tlpropertiesinfotip: Modify the information about the object.
tlpropertiesname: Name
tlpropertiesnametip: The name of the object.
tlpropertiestext: Text
tlpropertiestexttip: The piece of text this object should display.
tlpropertiestextsample: Sample text
tlpropertiestype: Type
tlpropertiesrotpointcustom: Custom rotation point
tlpropertiesrotpointcustomtip: Use your own point of rotation relative to the object position.
tlpropertiesrotpointx: X
tlpropertiesrotpointxtip: The X value of the rotation point (west to east.)
tlpropertiesrotpointy: Y
tlpropertiesrotpointytip: The Y value of the rotation point (north to south.)
tlpropertiesrotpointz: Z
tlpropertiesrotpointztip: The Z value of the rotation point (down to up.)
tlpropertiesrotpointresettip: Reset to the default rotation point.
tlpropertiesrotpointcopytip: Copy the rotation point, to be pasted somewhere else.
tlpropertiesrotpointpastetip: Paste the copied rotation point.
tlpropertiesrotpointsnaptip: Snap the XYZ values to a grid.
tlpropertiesrotpointsnapsize: Grid size
tlpropertiesrotpointsnapsizetip: The size of the grid that the XYZ values should snap to.
tlpropertiesclick: Click to select
tlpropertiesclicktip: Whether this object should be selected when clicking it in the 3D view.#(If unchecked, click it in the timeline list to select.)
tlpropertieshierarchy: Hierarchy
tlpropertieshierarchytip: Modify the parent and what properties the object should inherit.
tlpropertiesparent: Parent
tlpropertiesparenttip: Change the parent that the object should be locked to.
tlpropertieslockbendlower: Lower half
tlpropertieslockbendlowertip: The object is locked to the lower half of the body part.
tlpropertieslockbendupper: Upper half
tlpropertieslockbenduppertip: The object is locked to the upper half of the body part.
tlpropertiesinherit: Inherit...
tlpropertiesinheritposition: Position
tlpropertiesinheritpositiontip: Whether the object will inherit the position of the parent.
tlpropertiesinheritrotation: Rotation
tlpropertiesinheritrotationtip: Whether the object will inherit the rotation of the parent.
tlpropertiesinheritscale: Scale
tlpropertiesinheritscaletip: Whether the object will inherit the scale of the parent.
tlpropertiesinheritalpha: Alpha
tlpropertiesinheritalphatip: Whether the object will inherit the alpha of the parent.
tlpropertiesinheritcolor: Color
tlpropertiesinheritcolortip: Whether the object will inherit the color effects of the parent.
tlpropertiesinherittexture: Texture
tlpropertiesinherittexturetip: Whether the object will inherit the texture modifier of the parent.
tlpropertiesinheritvisibility: Visibility
tlpropertiesinheritvisibilitytip: Whether the object will inherit visibility changes of the parent.
tlpropertiesscalemode: Scale mode
tlpropertiesscalemoderesize: Resize
tlpropertiesscalemoderesizetip: The object will be resized when the parent is scaled.
tlpropertiesscalemodestretch: Stretch
tlpropertiesscalemodestretchtip: The object will be stretched when the parent is scaled.
tlpropertiesgraphics: Graphics
tlpropertiesgraphicstip: Change settings that alter the appearence of the object.
tlpropertiesbackfaces: Show backfaces
tlpropertiesbackfacestip: Show the backsides of the faces in the object model.
tlpropertiestexblur: Blur texture
tlpropertiestexblurtip: Interpolate colors between pixels in the texture. Useful for high resolution textures.
tlpropertiesroundbending: Round bending
tlpropertiesroundbendingtip: The bending will have a round shape.
tlpropertiesshadows: Cast shadows
tlpropertiesshadowstip: Whether this object should cast shadows.
tlpropertieswind: Affected by wind
tlpropertieswindtip: Whether the object, if it contains grass, flowers or leaves, will be affected by the wind setting.

tlframeposition: Position
tlframepositiontip: Modify the object's location in space.
tlframeposx: X
tlframeposxtip: The X value of the object's position (west to east.)
tlframeposy: Y
tlframeposytip: The Y value of the object's position (north to south.)
tlframeposz: Z
tlframeposztip: The Z value of the object's position (down to up.)
tlframeposresettip: Reset the position to the spawn location.
tlframeposcopytip: Copy the selected position, to be pasted somewhere else.
tlframepospastetip: Paste the copied position.
tlframepossnaptip: Snap the XYZ values to a grid.
tlframepossnapsize: Grid size
tlframepossnapsizetip: The size of the grid that the XYZ values should snap to.
tlframerotation: Rotation
tlframerotationtip: Modify the object's rotation.
tlframerotxwheel: X
tlframerotxwheeltip: The rotation along the X axis.
tlframerotywheel: Y
tlframerotywheeltip: The rotation along the Y axis.
tlframerotzwheel: Z
tlframerotzwheeltip: The rotation along the Z axis.
tlframerotresettip: Reset the rotation to the default values.
tlframerotloopstip: Display the rotation in whole loops and values between 0 and 360.
tlframerotcopytip: Copy the selected rotation, to be pasted somewhere else.
tlframerotpastetip: Paste the copied rotation.
tlframerotxloops: Loops
tlframerotxloopstip: The amount of loops along the X axis.
tlframerotyloops:
tlframerotyloopstip: The amount of loops along the Y axis.
tlframerotzloops:
tlframerotzloopstip: The amount of loops along the Z axis.
tlframerotsnaptip: Snap the XYZ values to a grid.
tlframerotsnapsize: Grid size
tlframerotsnapsizetip: The size of the grid that the XYZ values should snap to.
tlframescale: Scale
tlframescaletip: Modify the object's scale.
tlframesca: XYZ
tlframescatip: The scale factor in all directions.
tlframescax: X
tlframescaxtip: The scale factor along the X axis.
tlframescay: Y
tlframescaytip: The scale factor along the Y axis.
tlframescaz: Z
tlframescaztip: The scale factor along the Z axis.
tlframescaresettip: Reset the scale to the default values.
tlframescaalltip: Scale in all directions at the same time.
tlframescacopytip: Copy the selected scaling values, to be pasted somewhere else.
tlframescapastetip: Paste the copied scaling.
tlframebend: Bend
tlframebendtip: Modify the bending of the body part.
tlframebendwheel: Bend
tlframebendwheeltip: Change how much the body part should bend.
tlframecolor: Color
tlframecolortip: Modify the color effects of the object.
tlframealpha: Alpha
tlframealphatip: The alpha (transparency) of the object.
tlframergb: RGB
tlframeaddrgb: Add
tlframeaddrgbtip: The color to be added with the Red/Green/Blue pixels of the object.
tlframeaddrgbcaption: RGB color add
tlframesubrgb: Subtract
tlframesubrgbtip: The color to be subtracted from the Red/Green/Blue pixels of the object.
tlframesubrgbcaption: RGB color subtract
tlframemulrgb: Multiply
tlframemulrgbtip: The color to be multiplied with the Red/Green/Blue pixels of the object.
tlframemulrgbcaption: RGB color multiply
tlframehsv: HSV
tlframeaddhsv: Add
tlframeaddhsvtip: The color to be added with the Hue/Saturation/Value pixels of the object.
tlframeaddhsvcaption: HSV color add
tlframesubhsv: Subtract
tlframesubhsvtip: The color to be subtracted from the Hue/Saturation/Value pixels of the object.
tlframesubhsvcaption: HSV color subtract
tlframemulhsv: Multiply
tlframemulhsvtip: The color to be multiplied with the Hue/Saturation/Value pixels of the object.
tlframemulhsvcaption: HSV color multiply
tlframemixcolor: Mix color
tlframemixcolortip: The color that all pixels of the object should mix into.
tlframemixcolorcaption: Mix color
tlframemixperc: Mix percent
tlframemixperctip: Choose the percent of the chosen color that should replace the pixels.
tlframebrightness: Brightness
tlframebrightnesstip: Change how much the object should ignore ambient lighting (darkness).
tlframeparticles: Particles
tlframeparticlestip: Modify the particle spawner's behavior.
tlframespawn: Spawn particles
tlframespawntip: If the particle spawner constantly spawns, use this to toggle spawning off and on. If not and when checked, all the particles will spawn when the keyframe is passed.
tlframeattractor: Attractor
tlframeattractor: The object that all particles should be attracted to.
tlframeforce: Force
tlframeforcetip: The force factor of the attraction.
tlframelight: Light
tlframelighttip: Modify the light's appearence and strength.
tlframelightcolor: Color
tlframelightcolortip: The color of the light.
tlframelightcolorcaption: Light color
tlframelightrange: Range
tlframelightrangetip: How far the light should reach.
tlframelightsize: Size
tlframelightsizetip: The size of the fade between darkness and light.
tlframespotlightsize: Spot size
tlframespotlightsizetip: The size of the spot's edges.
tlframespotlightradius: Spot radius
tlframespotlightradiustip: The radius of the spot.
tlframecamera: Camera
tlframecameratip: Modify the camera's location and color effects.
tlframecamerafov: Field of view
tlframecamerafovtip: How wide the lens of the camera is.
tlframecameradof: Depth of field
tlframecameradoftip: Enable depth of field effect.
tlframecameradofdepth: Depth
tlframecameradofdepthtip: The distance from the camera to the focus area.
tlframecameradofrange: Range
tlframecameradofrangetip: How far the focus area stretches.
tlframecameradofsize: Size
tlframecameradofsizetip: The size of the fade between focused and non-focused areas.
tlframetexture: Texture
tlframetexturetip: Modify the object's texture.
tlframetexturedefault: Default (%1)
tlframechartex: Skin
tlframechartextip: Select the character skin from a previously loaded skin.
tlframespblocktex: Texture
tlframespblocktextip: Select the block texture from a previously loaded image or resource pack.
tlframebodyparttex: Skin
tlframebodyparttextip: Select the body part skin from a previously loaded skin.
tlframeblocktex: Texture
tlframeblocktextip: Select the block texture from a previously loaded image or resource pack.
tlframeshapetex: Texture
tlframeshapetextip: Select the shape texture from a previously loaded image or camera.
tlframekeyframe: Keyframe
tlframekeyframetip: Modify keyframe settings.
tlframetransition: Transition
tlframetransitiontip: The easing function used to the next keyframe.
tlframevisible: Visible
tlframevisibletip: Whether the object is visible.

selectedcamera: Selected camera (%1)
activecamera: Active camera (%1)
activecamerawork: Work camera

colordialogred: R
colordialogredtip: The red value of the color.
colordialoggreen: G
colordialoggreentip: The green value of the color.
colordialogblue: B
colordialogbluetip: The blue value of the color.
colordialoghue: Hue
colordialoghuetip: The hue of the color.
colordialogsaturation: Sat
colordialogsaturationtip: The saturation of the color.
colordialogvalue: Val
colordialogvaluetip: The value (or brightness) of the color.
colordialoghexadecimal: Hex
colordialoghexadecimaltip: The hexadecimal code of the color.
colordialogdecimal: Dec
colordialogdecimaltip: The decimal code of the color.
colordialogreset: Reset
colordialogresettip: Revert back to the default color.
colordialogok: OK
colordialogoktip: Close this popup.

downloadskincaption: Download skin
downloadskinusername: Username
downloadskinusernametip: The Minecraft username to download the skin from.
downloadskingetskin: Get skin
downloadskingetskintip: Fetch the skin of the entered username.
downloadskindownloading: Downloading...
downloadskinname: Skin of %1
downloadskinfailuser: The user "%1" does not exist
downloadskinfailinternet: Could not download skin, check your internet connection
downloadskindone: Done
downloadskindonetip: Confirm and use this skin.
downloadskincancel: Cancel
downloadskincanceltip: Close this popup without using the skin.

exportmoviecaption: Export movie
exportmovievideosize: Video size
exportmovievideosizetip: Choose the size of the exported video.
exportmovievideosizecustomwidth: Width
exportmovievideosizecustomwidthtip: Enter the width (in pixels) of the exported video.
exportmovievideosizecustomheight: Height
exportmovievideosizecustomheighttip: Enter the height (in pixels) of the exported video.
exportmovievideosizecustomkeepaspectratio: Keep aspect ratio
exportmovievideosizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of video size.
exportmovieframerate: Framerate
exportmovieframeratetip: The amount of frames in one second of video. Increasing will improve smoothness, but increase render time. This does not affect animation speed.
exportmovieincludehidden: Include hidden objects
exportmovieincludehiddentip: Whether objects hidden in the timeline should be included in the video.
exportmoviesave: Save
exportmoviesavetip: Save the video using the default codec settings.
exportmoviesaveadvanced: Save (advanced)
exportmoviesaveadvancedtip: Save the video using a codec previously installed on the computer.
exportmoviecancel: Cancel
exportmoviecanceltip: Close this popup.
exportmovieframe: Frame %1 out of %2
exportmovietimeleft: Your movie will be done in %1
exportmovietimelefthour: %1 hour
exportmovietimelefthours: %1 hours
exportmovietimeleftminute: %1 minute
exportmovietimeleftminutes: %1 minutes
exportmovietimeleftsecond: %1 second
exportmovietimeleftseconds: %1 seconds
exportmovietimeleftand: and
exportmovieloading: %1% done
exportmoviecancel: Cancel
exportmoviecanceltip: Stop saving the movie and return to the project.

exportimagecaption: Export image
exportimageimagesize: Image size
exportimageimagesizetip: The size of the exported screenshot.
exportimageimagesizecustomwidth: Width
exportimageimagesizecustomwidthtip: Enter the width (in pixels) of the exported screenshot.
exportimageimagesizecustomheight: Height
exportimageimagesizecustomheighttip: Enter the height (in pixels) of the exported screenshot.
exportimageimagesizecustomkeepaspectratio: Keep aspect ratio
exportimageimagesizecustomkeepaspectratiotip: The width/height ratio will remain the same, regardless of screenshot size.
exportimageincludehidden: Include hidden objects
exportimageincludehiddentip: Whether objects hidden in the timeline should be included in the screenshot.
exportimagesave: Save
exportimagecancel: Cancel
exportimagecanceltip: Close this popup.

settingsinterface: Interface
settingsinterfacetip: Change settings about the interface.
settingscolor: Interface color
settingscolortip: The background color of popups, menus and windows.
settingscolorcaption: Interface color
settingscolortext: Text color
settingscolortexttip: The color of the text in popups, menus and windows.
settingscolortextcaption: Text color
settingscolorhighlight: Highlight color
settingscolorhighlighttip: The color of highlighted items in lists.
settingscolorhighlightcaption: Highlight color
settingscolorhighlighttext: Highlight text color
settingscolorhighlighttexttip: The color of highlighted text in lists.
settingscolorhighlighttextcaption: Highlight text color
settingscolorboxes: Boxes color
settingscolorboxestip: The color of text- and checkboxes.
settingscolorboxescaption: Boxes color
settingscolorboxestext: Boxes text color
settingscolorboxestexttip: The color of text in textboxes and checks in checkboxes.
settingscolorboxestextcaption: Boxes text color
settingscolorbuttons: Buttons color
settingscolorbuttonstip: The background color of buttons.
settingscolorbuttonscaption: Buttons color
settingscolorbuttonstext: Buttons text color
settingscolorbuttonstexttip: The color of text in buttons.
settingscolorbuttonstextcaption: Buttons text color
settingscolortimeline: Timeline color
settingscolortimelinetip: The background color of the timeline bar.
settingscolortimelinecaption: Timeline color
settingscolortimelinetext: Timeline text color
settingscolortimelinetexttip: The color of the text in the timeline bar.
settingscolortimelinetextcaption: Timeline text color
settingscolorrandom: Randomize
settingscolorrandomtip: Scramble the interface color settings.
settingsbenddetail: Bending detail
settingsbenddetailtip: The detail level in rounded bends.
settingsremovesceneryedges: Remove edges from huge sceneries
settingsremovesceneryedgestip: The edges of schematics will be removed to optimize framerate.
settingsrender: Render
settingsrendertip: Change settings about high quality rendering.
settingsrendersundetail: Sun light detail
settingsrendersundetailtip: The size of the sun's depth buffer, a higher value increases shadow detail but requires more memory and render time.
settingsrenderspotdetail: Spot light detail
settingsrenderspotdetailtip: The size of the depth buffer for spot lights, a higher value increases shadow detail but requires more memory and render time.
settingsrenderpointdetail: Point light detail
settingsrenderpointdetailtip: The size of the depth buffer for point lights, a higher value increases shadow detail but requires more memory and render time.
settingsrenderlightdetail256: Very low
settingsrenderlightdetail512: Low
settingsrenderlightdetail1024: Medium
settingsrenderlightdetail2048: High
settingsrenderlightdetail4096: Very high
settingsrenderlightdetail8192: Insane
settingscameradetail: Camera detail
settingscameradetailtip: The texture size when using cameras as textures.
settingscameradetail64: Very low
settingscameradetail128: Low
settingscameradetail256: Medium
settingscameradetail512: High
settingscameradetail1024: Very high
settingscameradetail2048: Insane
settingsrenderdetailwarning: WARNING: This setting may or may not crash the program or your computer. Only proceed if you think your graphics card and RAM can handle it.#Continue?
settingsrendershadowquality: Shadow quality
settingsrendershadowqualitytip: The quality of shadow edges (sample amount.)
settingsrendershadowsize: Shadow size
settingsrendershadowsizetip: The size of shadows (sample size.)
